Saturday, May 18, 2019
Game Theories Essay
In Game theories, Clive Thomson contrasts the differences and similarities between the real world and that of the gaming world, through his delineation and analysis of the economics in both environments. To further drive Thomsons insight, As a root word we discussed two main points that are integral in understanding his perspective on the matter. One, the idea of an sparing pure model, a scenario that is present in the gaming world as all individuals are born(p) equal.Two, corruption- the idea that venality exists, and can exist the same way in the gaming world. The existence of both of these topics solidifies Thomsons claims and can be explored through various examples and scenarios. As Smith states, people inherently prefer a free market and the ability to rise above others, a market that is non-existent as the world offers no truly level playing field. As individuals, we are born into an unpredictable environment that varies immensely between people.Whether the variation occ urs in status, finance or cultural demographic, its impossible to create a service line where we can interpret all as equal. Capital was inherently unfair and those with power would abuse it, therefrom there is no pristine world that exists. However, the gaming world offers individuals with the opportunity to begin as equals. thither is no advantage to birth in this surreal world, and thus creating the worlds first classless polity. This ideal world is enjoyed by the millions of gaming fanatics who enjoy the undoing of all the inequities in society, something which can just now be dreamt about in our world today. Ironically, the corruption that exists in our reality is withal mirrored in the gaming community. Players can create businesses within the game, whether clean or dirty, a actor can embrace currency through their endeavours. For example, certain individuals within the highly popular simulation game called The Sims Online, a player developed a chain of brothels which le d to sizeable profit in gaming currency.Another created a mafia that had the ability to red flag other players and eventually push them to be blacklisted leaving them free from other fellow gamers. Through the gaming worlds creation of an egalitarian polity we are shown the existence of an economic pure model in a surreal environment. Corruption that exists in society today is also equally present in the gaming world, that which is produced by the player. Both of these topics were openly discussed and used to further give Thomsons contrast of both worlds.
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